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Microsoft AR/VR Job | Software Engineer 2 - Mixed Reality

Job(岗位): Software Engineer 2 - Mixed Reality

Type(岗位类型): Engineering

Citys(岗位城市): Redmond, United States

Date(发布日期): 2022-1-18

Summary(岗位介绍)

In the Mixed Reality team, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together. To get there, we’re incorporating diverse groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more. We’re a growing team of talented engineers and artists putting technology on a human path across all Mixed Reality devices, including Microsoft HoloLens, Windows Mixed Reality headsets, and motion controllers. We believe in success through a compelling and comprehensive developer story for Mixed Reality platforms. If you do too, we need you!

We’re looking for an experienced software engineer to design, implement and deliver new platforms and APIs for Mixed Reality developers. To build the next wave of cross platform mixed reality experiences, developers will need to be empowered leverage human input, tracking, environment understanding, speech, spatial audio and device specific capabilities in their favorite tools such as Unity and Unreal. We are looking for an engineer with a background in system software development and real time graphics applications. Experience working with 3D game engines (such as Unity or Unreal), AR/VR/MR/XR applications or libraries, mobile graphics applications would be a significant plus and directly contribute to key investments across the team. A passion to engage and serve our developer community is a must.

Qualifications(岗位要求)

Minimum/Required Qualifications:

  • 3+ years of relevant software design and development experience
  • Writing performance-critical code in c/c++ or equivalent languages

Preferred Qualifications:

  • Proven technical problem-solving, design, coding and debugging skills.
  • A degree in Computer Science or Engineering or equivalent industry experience.
  • Experience working on large code base for system software and real-time graphics applications is preferred
  • C/C++ experience in mobile graphics applications or libraries is preferred
  • Experience working with 3D game engines, AR/VR/MR/XR applications or libraries is preferred.

Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include, but are not limited to the following specialized security screenings:

  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

#MixedReality

Description(岗位职责)

  • To build the next wave of cross platform mixed reality APIs and engine integration
  • Improve the quality and deliverables to MR developers
  • Enable more MR content and usages to MR platform

Develop and implement code for OpenXR API standard, runtimes and game engine integration.

Advance the state-of-the-art synthetics simulation and emulation platform for both hardware sensor and software device tracking

Building high quality system and API runtime based on innovations and new platforms.

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