Meta AR/VR Job | Graphics Engineer – Geometry (University Grad)

Job(岗位): Graphics Engineer – Geometry (University Grad)

Type(岗位类型): Research

Citys(岗位城市): Redmond, WA

Date(发布日期): 2022-1-13


The FRL Graphics Research team is working on pushing the boundaries of computer graphics in a diverse ecosystem involving both low-power graphics devices running at the user, and higher-power graphics machines at the edge or in the cloud. We are currently seeking a talented Graphics Engineer to help develop forward looking graphics pipelines for AR and VR, and solve the next generation of challenges in the visual computing space. The focus of this role is on computer graphics with the primary responsibility being acceleration of graphics and rendering research, and a successful candidate should leverage their experience to write low-overhead code for research graphics systems. This position requires experience with graphics programming in C++.


Currently has, or is in the process of obtaining, a BS or higher in computer science, computer engineering, math, physics, or related field

Understanding of general 3D graphics knowledge and rendering algorithms

Low-level systems programming experience

3+ years of C++ experience

Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment


Accelerate development of one or more graphics-related research projects

Contribute to demos relevant to Meta’s mission

Additional Requirements(额外要求)

Understanding of the rasterization pipeline

Photorealistic rendering experience including ray tracing-based algorithms

Unity, Unreal Engine, or other game engine experience