Apple AR/VR Job | Graphics Software Engineer
Job（岗位）: Graphics Software Engineer
Citys（岗位城市）: Saint Albans, Hertfordshire, United Kingdom
Imagine what you could do here.
At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there’s no telling what you could accomplish.
Dynamic, smart people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it.
We’re looking for those with talent and ambition to innovate the way we design graphics processors, to provide the next technological leap and improve customer experiences in areas like real-time graphics, VR/AR, parallel computing and deep learning, and welcome you to work among the industry’s best.
As a Graphics Software Engineer at our GPU UK Design Centre, you are responsible for developing GPU workloads, automated flows and tools to support the GPU verification process of our GPU design. You will work alongside teams of architects, hardware, software and verification engineers to ensure GPU designs can be efficiently and effectively verified.
Excellent communications skills. Self-motivated and well-organised
Excellent C/C++ programming skills
Strong understanding of rendering and compute algorithms
Experience with one or more GPU APIs (preferably Metal, OpenGL and/or OpenCL)
Detailed knowledge of graphics hardware architectures
Design verification knowledge desirable
GPU/CPU performance analysis experience desirable
Experience with graphics device driver capture environments desirable
In this role, you will;
Define, author, and debug GPU architectural, functional and performance test suites
Support GPU hardware teams during model and design bring-up pre / post silicon
Participate in the design and implementation of GPU verification tools and APIs
Create production quality automated flows for graphics core verification
Provide insight into how real-world workloads could stress the design and benefit from new GPU features
Author application-like workloads utilising advanced graphics and compute algorithms
Propose design changes based on issues found