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Meta AR/VR Job | Rendering Engineer – Sanzaru

Job(岗位): Rendering Engineer – Sanzaru

Type(岗位类型): Games

Citys(岗位城市): Foster City, CA | Remote, US

Date(发布日期): 2022-1-7

Summary(岗位介绍)

Oculus Game Studios and Sanzaru Games have an immediate Rendering Engineer position working on virtual reality, next-generation console, and PC games. Only developers who want to craft immersive experiences, bring artists’ visions to life, and push the technical boundaries on the most demanding platforms should apply.

Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality and culture allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we’re not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.

Qualifications(岗位要求)

3+ years of game industry or equivalent experience

At least 1 shipped Unreal Engine title experience with ownership over rendering and performance optimizations

Experienced collaborating directly with artists, designers, and other engineering team members to bring gameplay to life

Industry experience in Unreal Engine 4 architecture, mobile rendering, tile deferred rendering, and related tooling

Experienced working with OpenGL, Vulcan, DirectX, and C++

Industry experience in 2D/3D math

Industry experience with Unreal Engine material editor and related optimization techniques

Industry experience in mobile rendering optimization

Experience with rendering technologies (i.e. mobile, real-time PBR, etc.)

BS Computer Science or equivalent experience

Description(岗位职责)

Interface with Artists, Gameplay Engineers and Designers to realize immersive gaming experiences without sacrificing performance in Unreal 4

Work alongside Technical Directors to determine development guidelines, asset guidelines and best practices to push the limits of mobile hardware rendering

Establish a close working relationship with artistic leadership to determine and fine-tune asset limitations in a mobile rendering environment

Work closely with individual artists to properly communicate technical constraints, tooling, and issues with assets

Help enforce best practice coding standards laid out by studio leadership

Utilize, or develop when necessary, tooling required to gather, discuss and address performance issues

Debug and optimize and engine rendering systems, shaders, and related tooling

Thinking creatively and critically to expand user experiences into new mediums

Working closely with other engineers to contribute to game architecture and technical design when necessary

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