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Meta AR/VR Job | Software Engineer – Graphics Research

Job(岗位): Software Engineer – Graphics Research

Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Computer Vision, Engineering, Games, Machine Learning, Research

Citys(岗位城市): Redmond, WA | Remote, US

Date(发布日期): 2022-1-7

Summary(岗位介绍)

If you’re a graphics expert with deep knowledge of real-time graphics and GPU architecture, a love for solving novel problems from first principles, and an aptitude for optimization, you’ll thrive in our collaborative environment.

Join a world-class research team inventing breakthrough graphics technology. There are opportunities to work on graphics across many areas, including novel algorithms, machine learning, remote rendering, optimization, publications, demos, and more. Partner with expert research scientists and engineers to build cutting-edge prototypes and create the technology that makes AR and VR universal. At FRL, graphics software development fuels our scientific explorations and generate viable paths to the consumer products people will use for decades to come — products that will literally give people super powers.

Qualifications(岗位要求)

BS degree in Computer Science or a related field

5+ years C/C++ experience, including C++11 (and up) features and principles

5+ years experience developing game engines, real-time systems, etc.

GPGPU experience, such as CUDA, OpenCL or Direct Compute development

Knowledge of GPU architecture, hardware caches, code generation, and profiling

5+ years of experience with one or more high-level graphics APIs, such as DirectX 11+ or OpenGL

Knowledge of 3D math and linear algebra

Description(岗位职责)

Develop real-time graphics prototypes and products for future AR and VR products

Develop highly optimized real-time solutions with GPU rendering, ray tracing, and compute

Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency

Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving

Develop custom rendering pipelines driven by UE4, Unity and internal game engines

Additional Requirements(额外要求)

Experienced writing code for DirectX 12, Vulkan, DXR API

Real-time ray tracing experience

Experience with machine learning frameworks

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