Meta AR/VR Job | Research Engineer, Virtual Humans – High Fidelity Face Reconstruction
Job（岗位）: Research Engineer, Virtual Humans – High Fidelity Face Reconstruction
Type（岗位类型）: 3D Software Engineering | Artificial Intelligence, Computer Vision, Engineering, Games, Machine Learning, Research
Citys（岗位城市）: Sausalito, CA
Facebook Reality Labs (FRL) is a world leader in the design of virtual and augmented reality systems. We are currently seeking innovative researchers with a passion for technology to develop the next generation of virtual humans. The focus of this role is on facial performance and appearance capture, reconstruction and rendering. The position requires a combination of education and experience in computer vision, computer graphics, physics simulation and machine learning.
Master’s Degree in Computer Graphics, Computer Science, Physics or Machine Learning, or related field.
Experience in character generation, including deformable geometry, photorealistic rendering, anatomical motion or physically-based simulation and animation.
Interpersonal experience: cross-group and cross-culture collaboration.
Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.
Plan and execute cutting-edge research to advance the state-of-the-art in virtual humans.
Develop new advanced technologies related to the generation of convincing virtual humans, like dense 3D surface reconstruction, photorealistic capture and rendering methods, statistical deformation models, human biomechanics, markerless motion capture or physics-based simulation.
Formulation of new machine learning, analysis, and simulation approaches for virtual humans.
Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solution, experiments and concepts that advance the entire project.
Proven track record of achieving significant results as demonstrated by grants, patents or fellowships, as well as first-authored publications at leading workshops or conferences such as CVPR, EGSR, ECCV/ICCV, SIGGRAPH, NeurIPS, etc.
Experience with character generation for high-end VFX and/or video game applications.
Experience with machine learning and state-of-the-art deep learning models (CNN, VAE, GAN) and differentiable rendering.
Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub).
Experience with designing real-time systems in C++.