Meta AR/VR Job | Technical Artist, Rigging/Pipeline - Facebook Reality Labs
Job(岗位): Technical Artist, Rigging/Pipeline - Facebook Reality Labs
Type(岗位类型): 3D Product Design
Citys(岗位城市): Burlingame, CA | Remote, US
Date(发布日期): Before 2021-12-14
Summary(岗位介绍)
We're looking for an experienced Technical Artist to join our Avatars team to work closely with designers, engineers, and other technical artists, to bring VR/AR characters to life on all Facebook apps and platforms, to be used by billions of users around the globe.
Qualifications(岗位要求)
5+ years of experience rigging characters in Maya
Experience creating advanced procedural rigging systems
3+ years experience with Maya Python/PyMEL, C++ API, PySide/PyQt
3+ years of experience in game development or film as a Technical Artist
Experience collaborating on multi-disciplinary teams
Experience communicating across team members including engineers and artists
Experience in facial rigging and morph targets
Experience with real time asset implementation and optimization techniques
Experience working with Unity or Unreal
Description(岗位职责)
Create tools to streamline the creation of digital avatars
Help create well-architected and scalable rigging systems
Contribute to and help maintain a wide array of existing workflows and tools
Partner closely with art and engineering teams to define and develop content in modern real-time environments
Design, manage and maintain the pipeline from artists and designers through to deployment
Quickly solve issues with your cross-functional leads
Ability to collaborate and iterate based on the team's needs
Additional Requirements(额外要求)
Extensive content development experience, including shipped AAA games
Virtual reality experience
Knowledge of emerging technologies
Shader programming experience
Experience with face tracking from video or similar technologies