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Meta AR/VR Job | Software Engineer, Metaverse Engine Technology - Avatar Animation Systems

Job(岗位): Software Engineer, Metaverse Engine Technology - Avatar Animation Systems

Type(岗位类型): 3D Software Engineering

Citys(岗位城市): Burlingame, CA

Date(发布日期): 2024-5-31

Summary(岗位介绍)

The Avatars & Identity Animation Systems team is looking for engineers with experience in real-time 3D animation to help us build the animation technology that drives the movement and behavior of Meta Avatars.

We're crafting the future of digital interaction and expression with a cutting-edge animation system powerful enough to meet the needs of the metaverse. Our technology is the heart of a vast ecosystem that empowers users to create digital representations of themselves with unparalleled customization and representation. With over a billion avatars created, our innovations are setting a new standard for what's possible in virtual identity and interaction.

As a key player in our ambitious journey, you'll be at the forefront of redefining real-time 3D animation. Your expertise will help us push the limits of believability and immersion, creating an engaging user experience that spans across VR, 2D, and 3D platforms. Your work will not only influence the way avatars move and behave but how our users connect with each other on an emotional level.

The fate of the metaverse rests in your hands!

Qualifications(岗位要求)

Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.

5+ years experience as an engineer shipping features within games, engines, or 3D interactive products

Experience writing real-time code in C/C++ that executes on end user devices - such as VR headsets, cell phones, or game consoles

Proven problem-solving skills and experience working independently and collaboratively

Effective communication and interpersonal skills

Description(岗位职责)

Develop and maintain the animation systems and other runtime systems that power our avatars in real-time environments

Contribute to the design and implementation of new features, tools, and processes to improve animation workflows and efficiency

Collaborate with tech artists and animators to create flexible and scalable solutions that enable high-quality animation across a diverse range of surfaces

Optimize and debug animation systems to ensure smooth performance

Engage in deep collaboration with end-products teams (e.g. Horizon Worlds) to drive collective success on our shared goals

Additional Requirements(额外要求)

Experience with proprietary or commercial game engines and associated tools, e.g. Unity, Unreal, CryEngine, etc.

Solid understanding of 3D skeletal animation concepts and workflow

Familiarity with digital content creation tools such as Maya or Blender

Experience with procedural animation or other advanced real-time 3D animation techniques

Experience developing SDKs or shared technology that balances the needs of multiple shipping products

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