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Meta AR/VR Job | Research Scientist – Neural Rendering

Job(岗位): Research Scientist – Neural Rendering

Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Computer Vision, Machine Learning, Research

Citys(岗位城市): Sausalito, CA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

For AR/VR communication to be a success, it has to continue the tradition of phone and video calling: you’re hearing and seeing what the other person sounds and looks like. Our goal is to create a truly photographic experience for communication. For this, we are exploring ways to render a digital representation of a user that is high fidelity and highly realistic. And to do this Facebook is exploring completely new ways of thinking about rendering.

In this position, we are looking for someone who can understand and integrate a variety of rendering technologies to produce an easy-to-create, fast-to-execute, representation of dynamic digital assets (animatable objects and virtual characters). Our approach will combine traditional rendering, neural radiance field and image-to-image translation techniques, leveraging the strengths of each to create a photorealistic digital human. We believe that combining these techniques will require advances in rendering techniques as well as the underlying geometric representations. This role is designed with a long-term exploration in both directions in mind, to develop the new industry standards for capturing, simulating and rendering high quality virtual assets. The ideal candidate will have a strong understanding of computer graphics, rendering and machine learning techniques.

Qualifications(岗位要求)

5+ years of work experience working with game engines in the games or movie industry

Experience working with shading pipelines

Solid understanding of the rendering and shading stack of game engines

Solid understanding of multi-process and GPU architectures

A broad understanding of machine learning techniques

A broad understanding of challenges in rendering, in particular for AR/VR applications

Communication and organizational skills

Demonstrated experience working with minimal supervision to complete tasks

Exhibiting listening and communication skills, experience receiving direction and criticism

Demonstrated experience working collaboratively within a team environment

Experience picking up new techniques and experience learning new software quickly and easily

Experience working with and expanding the usability of new research software

Description(岗位职责)

Designing and developing new techniques for creating static and dynamic object and scene representations

Implementing optimization and rendering code for classical path tracing and rasterization techniques, as well as coordinate-based light field models

Additional Requirements(额外要求)

Experience with some high level shading languages (RSL, OSL, HLSL, AZSL), Python, CUDA C, C++, PyTorch

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