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Meta AR/VR Job | Graphics Software Engineer

Job(岗位): Graphics Software Engineer

Type(岗位类型): Engineering

Citys(岗位城市): Los Angeles, CA | Redmond, WA | Seattle, WA | Burlingame, CA | New York, NY | Remote, US

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

We are seeking a Graphics Professionals for Facebook and Facebook Reality Labs. Our teams are defining the Graphics experience for hundreds of millions of users across the Facebook family of apps including Instagram, Messenger and Facebook as well as devices such as Oculus, Portal and exciting upcoming wearables

Within Facebook Reality Labs, we are developing the future of AR/VR by bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense—and we’re just getting started. Advancements in Graphics plays a key role here in replicating the real world in AR/VR. Additionally, we also have a few Graphics opportunities outside of Facebook Reality Labs working on exciting Graphics applications as well.

We have a variety of roles across different levels that span across real-time and offline rendering, pipeline and tools engineering, and graphics GPU driver and architecture. Depending on the team, the responsibilities will include the following below.

Qualifications(岗位要求)

Bachelor's degree or equivalent experience in Computer Science or similar field

2+ years of object-oriented and component based design experience

2+ years of experience with C/C++ programming

2+ years of graphics software engineering experience or 1+ years of graphics software engineering experience with PHD

Problem-solving and communication skills

Description(岗位职责)

Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance

Partner closely with various infra and product teams across FB, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture

Building tools and pipelines for generating very realistic synthetic images

Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery

Building rendering subsystems for platforms such as SparkAR and Horizon

Build a platform for cloud streamed games

Document and support graphics features

Write high-quality, performant, and maintainable code

Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products

Additional Requirements(额外要求)

Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems

Experience with either DirectX/Vulkan/OpenGL/Metal

Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles

Experience delivering AAA Games, working on Graphics subsystems or the Game Engine

AR/VR experience

Knowledge of ray tracing, rasterization and linear algebra

Experience with low level performance profiling and optimization

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