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Meta AR/VR Job | Technical Artist, Shading & Look Development

Job(岗位): Technical Artist, Shading & Look Development

Type(岗位类型): 3D Product Design | Games

Citys(岗位城市): Burlingame, CA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

A Technical Artist is the key bridge between artists and engineers, and Facebook Reality Labs is currently looking for a passionate team member to closely work with graphics programmers to build the next cutting-edge real-time graphics and technology for AR/VR.

Qualifications(岗位要求)

5+ years of experience in game development as a Technical Art Director or Look Development Artist

Understanding of lighting, color, shading, and photography techniques

Experience writing shader code or utilize tools like Amplify or Shader Graph

Experience working across a wide variety of lighting methods, including HDR, IBL, pre-baked, and dynamic lighting

Experience working across styles (graphic, realistic)

Experience with game profiling and optimization techniques in a real-time rendering environment

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games

Experience collaborating on multi-disciplinary teams

Description(岗位职责)

Lead, define and develop content with a lighting, rendering, and shading focus in a real-time environment

Define lighting and shading methods to drive future looking technology roadmaps and rendering features

Author shaders using code or visual tools like Amplify or Shader Graph

Work closely with the engineering team to design, manage and maintain lighting and rendering pipelines

Instruct artists and designers on best practices for lighting and shading techniques across a range of products and use cases

Prototype, profile and optimize lighting and shaders to achieve desired looks under performance constraints

Resolve issues with cross-functional leads

Additional Requirements(额外要求)

Knowledge of real-time graphics pipeline concepts

Experience with Unity

Virtual reality experience (Rift, VIVE, Gear VR, etc.)

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