Meta AR/VR Job | Audio Research Software Engineer

Job(岗位): Audio Research Software Engineer

Type(岗位类型): 3D Software Engineering | Computer Vision, Engineering, Games, Research

Citys(岗位城市): Redmond, WA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers to create the future of augmented and virtual reality. The Audio Research team is focused on harnessing the power of AR and VR to make virtual sounds indistinguishable from reality and give audio superpowers to billions of people, forever transforming the way we work, play, and connect.

In this role, you will join a team of software engineers and collaborate with pioneers in research, electrical engineering, firmware engineering, and user experience design. You will learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. Together, we are going to build cutting-edge prototypes and create the audio technology that can define a paradigm shift in how we interact with our surroundings. So we invite you to step into the adventure of a lifetime, as we make science fiction real, and change the world.

Qualifications(岗位要求)

BS degree in Computer Science or a related field, or equivalent work experience

5+ years of professional programming experience in building real-time, performance sensitive systems

Demonstrated proficiency in C++, algorithm design, low level computer architecture, software design, and analyzing computational complexity

Description(岗位职责)

Design, develop, integrate, optimize and debug real-time AR and VR audio software for advanced prototypes and user experiences

Build tools, platforms, infrastructure and documentation that enable more efficient and effective research

Build a community of researchers and other team members by sharing software engineering best practices, tips and techniques

Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural trade-offs required to rapidly deliver software solutions

Additional Requirements(额外要求)

Established track record of creating software for real-time environments such as video games, embedded systems, or robotics

Experience shipping one or more products on large code bases that span a range of platforms and tools

Good understanding of audio pipelines and digital signal processing

Experience working in AR/VR

Experience using game engines such as Unity or Unreal

Experience with Max/MSP, MATLAB, Audio Weaver, or similar platforms

Proficiency in C# or Python

Demonstrated experience working within interdisciplinary teams

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