Meta AR/VR Job | Technical Artist, Synthetic Data
Job(岗位): Technical Artist, Synthetic Data
Type(岗位类型): 3D Product Design
Citys(岗位城市): Los Angeles, CA
Date(发布日期): 2024-3-12
Summary(岗位介绍)
Meta is looking for a technical artist to assist with building of 3D simulations of people, places, and things for computer vision ML synthetic data. Our simulations provide data to power ML capabilities for Meta’s VR and AR devices, such as the recently announced Quest 3. The team works on cutting edge rendering and simulation features running at scale. We are looking for candidates who share a passion for tackling complexity and working in a multidisciplinary org.
Qualifications(岗位要求)
Production real time game engine experience such as Unreal Engine or Unity
Experience in programming languages such as C#, Python, C++
Experience in 3D content packages such as Maya, Blender, 3DSMax
5+ years of experience working in game development, film, or tech industries operating as a Technical Artist
Experience authoring physically based shaders & materials
Experience with highly accurate lighting models such as ray tracing or path tracing
Experience creating tools and pipelines for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc.
Description(岗位职责)
Partner closely with technical art and engineering teams to define and develop content in modern real-time environments
Quickly solve issues with your cross-functional leads
Create programmatic and highly parameterized simulations which emulate reality in real-time game engine
Work with ML engineers to define new techniques for scalable and realistic simulation
Work closely with data partner teams to translate ML model training results into actionable improvements in synthetic data simulation
Additional Requirements(额外要求)
Experience with procedural art packages such as Houdini
Experience with ML content generation algorithms such as GANs or NeRFs
Creativity, communication skills and experience in problem solving
Expert in communication skills & communication across teams including engineers and artists
Experience to work independently and manage one’s time
Familiarity with game profiling and optimization techniques
Attention to detail, interest and the experience to master new applications and technologies quickly