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Meta AR/VR Job | Software Engineer - XR Streaming / Networking (Tel Aviv)

Job(岗位): Software Engineer - XR Streaming / Networking (Tel Aviv)

Type(岗位类型): Engineering

Citys(岗位城市): Tel Aviv, Israel

Date(发布日期): 2024-7-4

Summary(岗位介绍)

The XR team at Facebook Reality Labs is helping people around the world come together and connect through world-class Augmented and Virtual Reality technologies.

As a Software Engineer for XR Streaming, you will be taking a lead in developing streaming technologies for cloud rendering to enable cutting edge visual experiences on compute constrained AR/VR devices.

You will work with a highly cross-functional team to define an end-to-end streaming solution to achieve ultra low latencies and a smooth streaming experience.

Qualifications(岗位要求)

BSc in Computer Science or related field (or equivalent industry experience)

7+ years of relevant software development.

3+ years experience creating software for games, video streaming, real-time systems or other high performance low-latency environments

Proficiency in C/C++, strong software development, optimisation, and debugging skills

Expertise in socket programming and deep understanding of wireless networking

Expertise in OS & Platform networking stack and protocols such as TCP/IP and UDP

Description(岗位职责)

Develop local and cloud based ultra-low latency game and app streaming technologies

Innovate in the areas of Video Streaming, QoS and transport/networking to achieve breakthrough streaming metrics for quality, latency and stutter

Research, develop, innovate new software algorithms across the end to end streaming pipeline. Collaborate closely with partner teams to innovate across the entire end to end software and hardware technology stack

Additional Requirements(额外要求)

Proven experience in programming, profiling and debugging low latency network solutions based on technologies such as WebRTC, QUIC or RDP

Experience in working with Video Codecs

Experience developing network congestion algorithms

Familiar with low-latency cloud infrastructure based streaming services and their local and geographical networking challenges

Experience with C++11 (and up) features and principles

Experience developing cross-platform software for Linux, Mac and Windows

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