Meta AR/VR Job | Software Engineer - XR Streaming / Networking (Tel Aviv)
Job(岗位): Software Engineer - XR Streaming / Networking (Tel Aviv)
Type(岗位类型): Engineering
Citys(岗位城市): Tel Aviv, Israel
Date(发布日期): 2024-7-4
Summary(岗位介绍)
The XR team at Facebook Reality Labs is helping people around the world come together and connect through world-class Augmented and Virtual Reality technologies.
As a Software Engineer for XR Streaming, you will be taking a lead in developing streaming technologies for cloud rendering to enable cutting edge visual experiences on compute constrained AR/VR devices.
You will work with a highly cross-functional team to define an end-to-end streaming solution to achieve ultra low latencies and a smooth streaming experience.
Qualifications(岗位要求)
BSc in Computer Science or related field (or equivalent industry experience)
7+ years of relevant software development.
3+ years experience creating software for games, video streaming, real-time systems or other high performance low-latency environments
Proficiency in C/C++, strong software development, optimisation, and debugging skills
Expertise in socket programming and deep understanding of wireless networking
Expertise in OS & Platform networking stack and protocols such as TCP/IP and UDP
Description(岗位职责)
Develop local and cloud based ultra-low latency game and app streaming technologies
Innovate in the areas of Video Streaming, QoS and transport/networking to achieve breakthrough streaming metrics for quality, latency and stutter
Research, develop, innovate new software algorithms across the end to end streaming pipeline. Collaborate closely with partner teams to innovate across the entire end to end software and hardware technology stack
Additional Requirements(额外要求)
Proven experience in programming, profiling and debugging low latency network solutions based on technologies such as WebRTC, QUIC or RDP
Experience in working with Video Codecs
Experience developing network congestion algorithms
Familiar with low-latency cloud infrastructure based streaming services and their local and geographical networking challenges
Experience with C++11 (and up) features and principles
Experience developing cross-platform software for Linux, Mac and Windows