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Meta AR/VR Job | Technical Artist, Metaverse

Job(岗位): Technical Artist, Metaverse

Type(岗位类型): 3D Product Design

Citys(岗位城市): New York, NY

Date(发布日期): 2024-8-9

Summary(岗位介绍)

As a part of that mission, we are pioneering the future of social virtual reality applications, and we need industry leading Technical Artists. Come join small teams creating genuinely new experiences within VR/AR. This is a rare opportunity to use your artistic talent to help define the look and feel of this medium for a vast audience of future participants. Join us in creating the future!

Qualifications(岗位要求)

5+ years experience with Maya Python/PyMEL, C#, C++ API, PySide/PyQt, or Javascript

5+ years of experience in game development or film as a Technical Artist or Technical Director

5+ years experience working with Unity, Unreal, or a real-time engine

Experience working with shaders

In-depth knowledge of Perforce, Git and/or other source control systems

Content pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companies

Proven experience to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artists

Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Marmoset, Photoshop, etc.

Experience with game optimization techniques and performance analysis

Description(岗位职责)

Partner closely with cross-functional teams to define and develop content in DCCs and proprietary graphics engines

Design, manage, and maintain content creation and development pipelines collaborating with engineers, artists, and designers

Lead and drive a team technical artists and cross-functional partners on developing, delivering product workstreams

Optimize content for run-time performance and instructing artists and designers on asset creation best practices

Prototype, profile and optimize shaders

Tackle complex problems, exercising sound judgment and problem-solving skills without the need for direct guidance, in both an independent and cross-functional setting

Assist in a wide variety of technical and artistic tasks, including those with undefined requirements

Thrive in a dynamic, fast-paced environment

Additional Requirements(额外要求)

Experience building mobile applications, with an emphasis on shipped products

Experience working with proprietary infrastructure technologies

Experience leading a team

MR/VR experience

Knowledge of Unity Shader Graph

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