Meta AR/VR Job | Technical Artist, Metaverse
Job（岗位）: Technical Artist, Metaverse
Type（岗位类型）: 3D Product Design
Citys（岗位城市）: Burlingame, CA
Help us build the Metaverse at Reality Labs group in Meta. Our goal is to establish a global-scale UGC platform that empowers creators, performers, and communities to connect and engage in unprecedented ways.
As a Technical Artist, you will collaborate with multidisciplinary teams to bring innovative experiences, features, and technology to life. If you’re a tech-savvy communicator, passionate about the intersection of technology and society, and excited to contribute to a dynamic environment, come be part of our journey!
Experience working independently and manage one’s time and tasks in an ambiguous environment.
Effective communication and drafting skills. Communication across teams including engineers and artists.
Must have experience using a professional game engine like Unity or Unreal.
Experience with a high-level programming language such as Python, C#, and/or C++.
Experience with 3D asset pipelines and digital content creation tools such as Blender, Maya, Houdini, Substance Painter, and Substance Designer.
5+ years industry experience within a Technical Artist position.
Find creative and technical solutions that eliminate difficult problems in our unique production environment.
Educate XFN peers on digital content best practices and techniques.
Be a communication bridge between Art, Design, Engineering, and Production.
Quickly solve issues with cross-functional leads.
Thrive in a dynamic, fast-paced, and self-motivated environment.
Deep knowledge of low-level real-time graphics pipeline concepts.
Being interested and informed about emerging technologies.
Self-motivated, product thinking mindset.
Machine learning, and/or Generative AI workflows.
Experience shipping AR/VR applications.
Partner closely with the engineering and design teams to develop content across a range of devices.
Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.