空 挡 广 告 位 | 空 挡 广 告 位

Apple AR/VR Job | Apple Silicon GPU Driver Engineer/Prototyping – Apple Vision Pro

Job(岗位): Apple Silicon GPU Driver Engineer/Prototyping – Apple Vision Pro

Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States

Date(发布日期): 2023-8-30

Summary(岗位介绍)

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.

Apple’s GPU Software team develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. It has enabled developers to achieve far greater realism, detail, and interactivity in their games. It is the foundation for applying the GPU across all of Apple’s innovative products, from iPhone, iPad, and iPod touch, to Apple TV, and macOS.

We are looking for an engineer to join the Apple Silicon GPU Driver Prototyping Team, which is responsible for exploring and prototyping future GPU features.

The ideal candidate will have a passion for GPUs, rendering techniques, graphics/compute APIs and won’t be afraid to get down into the low level details of the GPU architecture in order to prototype those features.

Qualifications(岗位要求)

Understand graphics and compute pipeline

GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL

Programming and debugging skills and knowledge of C/C++

Excellent written and oral communication skills

Description(岗位职责)

The Apple Silicon GPU Driver Engineer Prototyping Team is responsible for exploring and prototyping future GPU features. Our investigations span from the GPU hardware low level details all the way to the graphics/compute APIs.

Whether it is the latest Metal API, ray tracing, mesh shaders, rendering techniques, we keep exploring all aspects of the graphics and compute pipeline to build future GPU features.

You will collaborate with industry experts across Apple to design future generations of the Metal API, shading language, and Apple Silicon graphics processors. You will apply your knowledge of computer graphics to imagine and bring to life exciting new GPU features.

Additional Requirements(额外要求)

Knowledge of real-time graphics algorithms and machine learning is a plus

您可能还喜欢...