Apple AR/VR Job | Apple Silicon GPU Driver Engineer/Performance – Apple Vision Pro
Citys（岗位城市）: Waltham, Massachusetts, United States
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
We are looking for an engineer to join the Apple Silicon GPU Driver Performance Team, which is responsible for developing technology which helps make Apple Silicon GPUs blazingly fast. The ideal candidate will have a passion for squeezing the best possible performance out of the GPU, investigating forward-looking software and hardware architectures that enable new levels of GPU performance, and enjoys interacting with the low level details of the GPU architecture.
Excellent programming skills and knowledge of C/C++
GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
Interest in diagnosing and fixing GPU performance issues
Excellent software design and problem solving skills
Excellent system debugging skills
Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain analytical outcomes and technical roadblocks
The Apple Silicon GPU Driver Performance Team is responsible for ensuring great GPU performance across our embedded GPU families. The team’s responsibilities include:
– GPU HW/SW architectural investigations.
– Working with internal hardware teams to define a hardware roadmap that continues to deliver best in class GPU profiling capabilities and GPU performance.
– Develop tools and frameworks to support internal and external developers with performance analysis on Apple Silicon GPUs.
– Working with 1st and 3rd party developers to optimize their GPU applications, algorithms, and shaders to achieve the best possible performance on Apple platforms.