Apple AR/VR Job | Graphics Tools Engineer
Job（岗位）: Graphics Tools Engineer
Citys（岗位城市）: Santa Clara Valley (Cupertino), California, United States
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
The Vision Products Group (VPG) is looking for a Graphics Tools Engineer to help us push the limits of the next generation of interactive experiences on our platform. This team is working with some of Apple’s most advanced technologies including spatial computing, augmented reality (AR), ARKit and Metal 2, to create ground-breaking new products. As a member of our creative organization, you will have the uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.
– Experience with at least one of the current graphics APIs (Metal, Direct3D 12, Vulkan, etc…)
– Knowledge of modern rendering techniques
– Knowledge of C/C++ or Swift
– Knowledge of 3D math
– Some understanding of GPU architecture
– Develop frameworks and tools – Work with designers and creatives to drive new features
– Work with various teams at Apple to integrate advanced technologies