Apple AR/VR Job | Triage Engineer – Apple Vision Pro
Job（岗位）: Triage Engineer – Apple Vision Pro
Citys（岗位城市）: Culver City, California, United States
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
The Vision Products Group (VPG) is looking for an AR/VR Graphics Triage Engineer to help us push the limits on the next generation of interactive experiences on our platform. This team is working with some of Apple’s most advanced technologies including spatial computing and virtual reality (VR) offered in ARKit and Metal. As a member of our creative organization, you will have a uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.
0-5 years of relevant industry experience
Programming skills and knowledge of C++
GPU hardware architecture and how that affects solutions
Apple makes the newest technologies accessible to create amazing user experiences. As a Graphics Triage Engineer you are the first point of contact for issues related to our AR/VR graphics system level frameworks. You will have the opportunity to use your knowledge of Apple SOC/GPU, modern rendering architectures, design, debugging features and related tools, and problem solving in order to drive failures to resolution. You will be debugging failures coming from both hardware and software, sitting in the intersection and partner with engineers from a cross functional group to quickly root cause failures. You will also drive systematic improvements to debug methods, tools and features based on your findings and expertise.
– Proficient writing optimized scripts for automation
– Experience with root cause analysis and postmortem reporting
– Proficient in at least one of the major graphics APIs (Metal, OpenGL, DirectX, Consoles, etc)
– Excellent communication and collaboration skills