Meta AR/VR Job | 3D Art Generalist, Horizon Worlds

Job(岗位): 3D Art Generalist, Horizon Worlds

Type(岗位类型): 3D Product Design

Citys(岗位城市): Remote, US

Date(发布日期): 2023-6-2


Come be a part of Meta’s VR organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that VR will help define the future of online interaction.

As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets and environments to define the future of VR.


4+ years of experience as a 3D game development artist, including shipping two or more titles

Proven understanding of environmental concept art, and industry standards

Experience in a wide range of artistic styles, with an emphasis on realistic art

Knowledge of art and visual design principles and techniques relating to environmental design

Knowledge of modern optimization techniques for asset creation, texturing and material construction, and scene assembly

Effective communication skills for working across multiple disciplines

Knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems

Experience to thrive in a dynamic and fast-paced environment

Experience communicating in a multi-disciplinary team, including engineers, artists, and designers

Experience with either Unreal or Unity

Knowledge of DCC packages like Maya, Substance, Houdini, ZBrush, Marmoset, Photoshop, etc

Task driven, self-motivated, proactive & works well under deadlines


Direct and collaborate with a team of artists, technical artists, and vendors to build out high-end mobile VR environments and products

Demonstrates broad technical expertise to assist in a wide variety of technical and artistic tasks

Demonstrates strong communication, organization, time management and prioritization skills

Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals

Manage external vendors and provide feedback on externally developed projects

Responsible for outlining asset authoring guidelines, process and pipeline as needed

Work with engineers and technical artists to inform asset creation pipelines

Work closely with engineers to implement interactive objects and systems

Quickly solve issues with your cross-functional peers

Collaborate and iterate based on the team’s needs

Partner closely with the engineering and design teams to define and develop prototypes and polished content

Regularly provide peers and external partners with artistic feedback

Create documentation and guides for internal and external teams in partnership with team leads

Additional Requirements(额外要求)

Knowledge of scene lighting, light’s reaction to various surfaces and scene composition

Prior virtual reality experience

AAA experience on high end or mobile titles

Experience working in a variety of visual styles

Experience as a Senior Artist in charge of significant aspect of visual development

Experience with incorporating Matte Painting into environments