Meta AR/VR Job | Design Generalist
Job(岗位): Design Generalist
Type(岗位类型): Design
Citys(岗位城市): Menlo Park, CA
Date(发布日期): 2023-6-10
Summary(岗位介绍)
Ready At Dawn is looking for a mid-level Design Generalist to join us in creating an immersive action adventure VR experience. Designers collaborate with design, engineering, art, and production teams to guide the creation of new features, gameplay sequences, and sometimes even workflows for the content they build. An ideal candidate is a self-starting problem-solver with proven skills in game design and communication, possessing past experience prototyping, building, scripting, and debugging shippable gameplay.
Qualifications(岗位要求)
2+ years experience as a designer, with a history that includes shipping at least one game in a design role
Knowledge of game mechanics in the current highest-rated titles in the action/adventure genre
Knowledge of some industry scripting tools
Experience communicating with collaborators across multiple disciplines to execute on designs
Experience taking feedback from leads, peers, and playtesters to iterate and improve on designs
Experience working both independently and as part of a team
Analytical and problem-solving skills
Description(岗位职责)
Work hand-in-hand with other developers to prototype gameplay concepts and bring them to shippable quality
Design, implement, iterate, prove out, and balance diverse gameplay systems and/or experiences
Discuss design concepts in both formal and impromptu settings
Connect game design goals to specific, implementable mechanics and sequences that will deliver the desired experience
Tune values to deliver on game pacing goals over time
Create and maintain design documents to share ideas, concepts, and specifications in clear, concise formats
Respond to problems, prioritize tasks, and work with collaborators to meet project objectives and deadlines
Develop competency of our in-house tools and adapt to the rapidly shifting nature of the industry and its technologies
Stay up-to-date on trends and innovations in the game industry in order to solve design and implementation problems in our own games