Meta AR/VR Job | Shader Artist
Job(岗位): Shader Artist
Type(岗位类型): Design
Citys(岗位城市): Menlo Park, CA
Date(发布日期): 2023-6-10
Summary(岗位介绍)
Ready At Dawn is looking for a Shader Artist to join us in creating compelling real-time worlds for high profile, original games.
We are excited to hear from candidates passionate about creating beautiful game worlds, and collaborating with a diverse group of designers, artists, and engineers to craft environments that intuitively support the gameplay within.
The ideal candidate in this role is an experienced Shader Artist in games, with a balance of hard surface and organic texturing skills. Knowledge of visual communication techniques using value, form, and color is very important in the role, as well technical and organizational processes for achieving stable and performant real-time worlds within a game engine.
Qualifications(岗位要求)
Industry experience as a Shader Artist
Experience creating tiling textures
Experience using a 3D software package for tiling material application and creating and maintaining UVs
Experience with PBR rendering and shader techniques
Experience working in real-time game engines and solid understanding of optimization for memory and framerate
A professional portfolio that demonstrates a breadth of both technical and artistic execution of high-fidelity game-ready textures
Experience giving and receiving creative and technical critique
Description(岗位职责)
Create textures required for rendering physically based game environments
Construct shaders/materials using a proprietary in-house material editor
UV layout for both tiling and 0-1 mapped textures
Application and blending of materials on assets
Match art styles defined by the Lead Artist/Art Director
Collaborate closely with 3D modelers, lighting artists and game designers
Manage texture and shader efficiency
Additional Requirements(额外要求)
Experience using Substance Suite, Zbrush, Photoshop and Maya
Experience designing textures and shaders for games in virtual realit