Meta AR/VR Job | RL Research Software Engineer – Optics and Displays
Type（岗位类型）: 3D Software Engineering
Citys（岗位城市）: Redmond, WA
Reality Labs Research (RL-R) brings together a world-class team of diverse and highly interdisciplinary researchers, hardware engineers, and software developers to create the future of augmented and virtual reality. Our team builds cutting-edge VR and AR prototypes to streamline the exploration of novel optical materials which will enable the next great wave of human experience.
In this role, you’ll work with world class experts in optics and materials research to accelerate scientific discovery and generate viable paths to consumer products that will connect people in meaningful ways for decades to come. You will join our System Prototyping team, charged with integrating a variety of novel research projects into functional headsets.
Our team is comfortable with ambiguity, nurtures a sense of ownership, and embraces an honest and considerate environment. Join us as we work together to advance the state-of-art in optical science and display technologies.
5+ years C/C++ experience, including C++11 (and up) features and principles
Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
2+ years experience with C#
Create optical prototyping systems that allow research scientists to quickly model and explore design tradeoffs.
Partner with research scientists to understand their software tool pain points, prioritize solutions and create the systems and tools that turbocharge their work.
Work with hardware teams, electrical engineers and embedded systems developers to define and interface with firmware systems used in optical prototypes.
Develop strategies to facilitate the rapid onboarding of new technologies.
Help make informed architectural tradeoffs and rapidly deliver software solutions.
Write clean readable code, debug complex problems that span systems, understand priorities and get things done with high efficiency.
Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
Game engines such as Unity
Optical science or physics
Developing AR/VR applications
Interfacing with embedded devices and firmware
Working with electrical engineers, FPGA or firmware developers