Meta AR/VR Job | Research Scientist Intern, Hardware Graphics (PhD)
Type（岗位类型）: Hardware | Research
Citys（岗位城市）: Sunnyvale, CA
The Meta Reality Labs Research Team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today.
The focus of our team is on computer graphics with primary research on the efficient synthesis of high-quality images for AR/VR systems. Our current research areas include custom graphics hardware, rendering algorithms for AR/VR, such as ray casting and machine learning based image synthesis, and differentiable & inverse rendering.
For this internship, we are looking for Ph.D. students to investigate various core research problems for physics-based differentiable rendering and inverse rendering, aiming to improve the quality & performance of real object/lighting/scene reconstruction & digitization and enable various high-quality novel AR/VR experiences based on it.
Meta Reality Labs offers internships ranging from twelve (12) to sixteen (16), or twenty-four (24) week periods. We encourage submitting papers to high-ranked computer graphics conferences and journals based on the results of the internship.
3+ years of experience in C/C++.
2+ years of research experience in computer architecture, GPUs, cache and memory subsystems.
2+ years of experience in performance modeling/simulations.
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as publications.
Currently has, or is in the process of obtaining, a PhD degree in the field of Image and Video Processing, Signal Processing, Information Theory, Machine Learning, Computer Graphics, or related field.
Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.
Explore low power hardware architectures for graphics rendering in AR/VR devices.
Explore and evaluate hardware architectures for state-of-the-art graphics rendering algorithms.
Use performance models to demonstrate the trade-offs between different architectures and rendering algorithms.
Collaborate with cross-disciplinary research teams, communicate research progress and final results.
2+ years of experience in graphics hardware pipeline architectures.
Knowledgeable about GPU hardware occlusion algorithms, subpixel rendering algorithms, texture filtering algorithms, pixel blending algorithms.
First authored publications at leading workshops or conferences such as ISCA, ASPLOS, MICRO, HPCA, ACM SIGGRAPH, HPG, I3D etc.
Interpersonal experience: cross-group and cross-culture collaboration.
Intent to return to a degree-program after the completion of the internship/co-op.