Apple AR/VR Job | AR/VR Audio Experience Design & Prototyping Engineer
Job(岗位): AR/VR Audio Experience Design & Prototyping Engineer
Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States
Date(发布日期): 2022-11-14
Summary(岗位介绍)
We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, Apple Watch, and Air Pods as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. The same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it!
Apple’s Technology Development Group group is looking for an Audio Experience & Prototyping Engineer to help prototype and define the future of interactive spatial audio UI and UX paradigms. This engineer will work closely with the acoustic design, audio software, product design, experience prototyping, and other teams to design and build rapid prototype and shipping interactive spatial audio experiences that will be used by Apple’s customers across the globe.
Qualifications(岗位要求)
Strong understanding of interactive spatial audio experiences & design aesthetics
Experience writing audio-centric applications and experiences using RealityKit, AVAudioEngine, Unity, Unreal Engine, FMOD, WWISE, or other equivalent interactive spatial audio platforms
Excellent communication skills and experience with executive presentations
Description(岗位职责)
Collaborating with Apple design teams on new audio technology explorations
Independently proposing & developing audio technology demos
Designing & mixing sound for interactive experiences
Writing iOS / macOS applications & frameworks to support technology demonstrations
Additional Requirements(额外要求)
Experience in the following strongly preferred:
Swift / Objective-C / C++
Interactive sound experience design in a tool such as Max/SuperCollider/PureData
Audio signal processing or machine learning for audio purposes
Professional experience in technical sound design for games or art installations