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Apple AR/VR Job | Graphics and Rendering Software Engineer – 3D Display – Apple Maps

Job(岗位): Graphics and Rendering Software Engineer – 3D Display – Apple Maps

Citys(岗位城市): United States

Date(发布日期): 2022-10-13

Summary(岗位介绍)

Would you like to contribute to one of the most compelling mobile applications? The Apple Maps Display team develops the rendering engines used by the Apple Maps app and hundreds of other applications. We are looking for an experienced Graphics Software Engineer to join the team which renders real-time views of the world on devices ranging from Apple Watch to Apple TV.

This is an opportunity to shape how the world is rendered and have your work used by millions of people daily to search, explore, and navigate our world.

This role is available in Santa Clara Valley, Los Angeles/Culver City, and the Seattle area if you are interested in those locations.

Qualifications(岗位要求)

Excellent design, coding, and debugging skills in C++

Strong best practices (design patterns, algorithms) for designing and developing on a large codebase similar to a game engine

Autonomously drive features from definition to shipment

Knowledge of 3D math, the graphics pipeline and modern rendering techniques

Experience with a modern graphics API (Metal, Vulkan, Direct3D 12) and shading language (MSL, HLSL/GLSL)

Multi-threading

CPU and GPU performance evaluation and optimization

Good teamwork and communication skills

Description(岗位职责)

We are the Maps Display Team that is responsible for developing the industry-leading 3D experiences for Apple Maps and Apple developers! We are looking for talented engineers who are curious about the possibilities and passionate about building great products. As a member of the Maps Display Team, you will be working on ground-breaking technology to provide spectacular user-experiences across a range of uses and applications.

Additional Requirements(额外要求)

While the following skills are not required, one or more of the below would be helpful in this role:

– Experience solving problems in Computational Geometry

– Experience working with graphics engines like Unreal/Unity/In-house

– Experience with either DirectX/Vulkan/OpenGL/Metal

– Experience developing AR/VR products

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