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Meta AR/VR Job | Graphics Software Engineer - Pipeline and Tooling

Job(岗位): Graphics Software Engineer - Pipeline and Tooling

Type(岗位类型): 3D Software Engineering | Design, Engineering, Games

Citys(岗位城市): Remote, US | Los Angeles, CA | Bellevue, WA | Menlo Park, CA | Seattle, WA | Burlingame, CA | San Francisco, CA | Mountain View, CA

Date(发布日期): 2022-10-13

Summary(岗位介绍)

We are seeking Graphics Professionals for Meta and Meta Reality Labs. Our teams are defining the Graphics experience for hundreds of millions of users across the Meta family of apps including Instagram, Messenger and Facebook as well as devices such as Oculus, Portal and exciting upcoming wearables.

Within Meta Reality Labs, we are developing the future of AR/VR by bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense—and we’re just getting started. Advancements in Graphics play a key role here in replicating the real world in AR/VR. Additionally, we also have a few Graphics opportunities outside of Meta Reality Labs working on exciting Graphics applications as well.

We have a variety of roles across different levels that span across real-time and offline rendering, pipeline and tools engineering, and graphics GPU driver and architecture. Depending on the team, the responsibilities will include the following.

Qualifications(岗位要求)

5+ years of experience with C/C++ programming

5+ years of graphics software engineering experience or 3+ years of graphics software engineering experience with PhD

Problem-solving and communication skills

Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

5+ years of object-oriented and component-based design experience

Description(岗位职责)

Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance

Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture

Building tools and pipelines for generating very realistic synthetic images

Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery

Building rendering subsystems for platforms such as Spark AR and Horizon

Build a platform for cloud streamed games

Document and support graphics features

Write high-quality, performant, and maintainable code

Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products

Additional Requirements(额外要求)

Experience with either DirectX/Vulkan/OpenGL/Metal

Experience with low level performance profiling and optimization

Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience

Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems

Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles

Knowledge of ray tracing, rasterization and linear algebra

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