Meta AR/VR Job | Graphics Software Engineer - Pipeline and Tooling
Job(岗位): Graphics Software Engineer - Pipeline and Tooling
Type(岗位类型): 3D Software Engineering | Design, Engineering, Games
Citys(岗位城市): Remote, US | Los Angeles, CA | Bellevue, WA | Menlo Park, CA | Seattle, WA | Burlingame, CA | San Francisco, CA | Mountain View, CA
Date(发布日期): 2022-10-13
Summary(岗位介绍)
We are seeking Graphics Professionals for Meta and Meta Reality Labs. Our teams are defining the Graphics experience for hundreds of millions of users across the Meta family of apps including Instagram, Messenger and Facebook as well as devices such as Oculus, Portal and exciting upcoming wearables.
Within Meta Reality Labs, we are developing the future of AR/VR by bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense—and we’re just getting started. Advancements in Graphics play a key role here in replicating the real world in AR/VR. Additionally, we also have a few Graphics opportunities outside of Meta Reality Labs working on exciting Graphics applications as well.
We have a variety of roles across different levels that span across real-time and offline rendering, pipeline and tools engineering, and graphics GPU driver and architecture. Depending on the team, the responsibilities will include the following.
Qualifications(岗位要求)
5+ years of experience with C/C++ programming
5+ years of graphics software engineering experience or 3+ years of graphics software engineering experience with PhD
Problem-solving and communication skills
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
5+ years of object-oriented and component-based design experience
Description(岗位职责)
Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
Building tools and pipelines for generating very realistic synthetic images
Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
Building rendering subsystems for platforms such as Spark AR and Horizon
Build a platform for cloud streamed games
Document and support graphics features
Write high-quality, performant, and maintainable code
Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products
Additional Requirements(额外要求)
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with low level performance profiling and optimization
Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
Knowledge of ray tracing, rasterization and linear algebra