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Meta AR/VR Job | Character Animator

Job(岗位): Character Animator

Type(岗位类型): 3D Product Design | Design

Citys(岗位城市): Remote, Netherlands | Remote, Italy | Remote, France | Remote, Poland | Remote, Sweden | Remote, Ireland | Remote, Spain | Remote, Germany | Remote, UK

Date(发布日期): 2022-9-14

Summary(岗位介绍)

Meta Reality Lab’s mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As a Character Animator on the team, you’ll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you’re excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you.

Qualifications(岗位要求)

Experience creating industry leading, key-frame animation for games or real-time applications

Strong proficiency in Unity

Real time animation experience

Experience creating gameplay locomotion animations and behavior trees

Strong proficiency in Maya

Strong communication skills, ability to receive and offer feedback

Description(岗位职责)

Create and push the craft of real-time and pre-rendered character animation

Create emotion and expressivity through facial animations

Work with the Art Director, Animation Leadership and the immediate creative team to collaborate, pre-visualize, and create great animation for both VR and 2D media

Work with the Engineers, Tech Artists and Character Artists to push animation systems (facial, cinematic, move-tree, procedural) to the next level within the required technical constraints

Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions for Avatars

Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions

Collaborate with the Animation team to create memorable, emotive characters

Find solutions to technical challenges and improve animation methodology within pipelines

Additional Requirements(额外要求)

Technical experience with (Cloth, Hair, Simulations)

Proficiency in Motion Capture Animation in Motionbuilder

Experience working in VR/AR environments

Proficiency in UE

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