Meta AR/VR Job | Software Engineer – Gameplay (London) | Oculus
Type（岗位类型）: 3D Software Engineering | Engineering, IT
Citys（岗位城市）: Remote, Netherlands | Remote, Italy | Remote, France | Remote, Poland | Remote, Sweden | Remote, Ireland | Remote, Spain | Remote, Germany | Remote, UK | London, UK
Reality Labs at Meta is helping more people around the world come together and connect through world-class Augmented and Virtual reality (AR/VR) products. With global departments dedicated to research and development in computer vision, machine learning, digital humans, social interaction, and more, AR/VR is committed to driving the state of the art forward through relentless innovation. The potential to change the world is immense – and we’re just getting started.
Augmented and Virtual reality will transform the way people come together to work and play. By developing new hardware and software products capable of understanding human appearance, movement and expression, we aim to make it possible for people to feel like they are directly in front of each other, despite being separated by vast distances.
As a Software Engineer in Reality Labs, you will develop some of our flagship AR and VR products and developer services. You will collaborate with highly diverse teams, threading together newly developed technologies to create intuitive experiences that enhance people’s experience of the world around them. The ideal candidate is a software engineer with experience in VR, simulation, visualisation or a creative industry (e.g. Video Game, Film VFX). You will bring together innovative design with new technologies (related to 3D applications and games). You have a passion for real-time 3D applications, virtual or augmented reality and enjoy rapid iterative development for products or research.
Together, let’s step into the adventure of a lifetime as we make science fiction real, and change the world.
Experience in any of the following: computer graphics, rendering, physics-based simulation, 3D character animation, advanced optimisation techniques, or games middleware/tooling
Experience building and shipping commercial 3D software in C/C++, C# or similar language.
Experience with either proprietary or commercial 3D engines (Unity, Unreal, etc).
Experience in any of the following: developing 3D pipelines (processing models, scenes, textures, materials or animation), developing software within the game development, Augmented Reality or Virtual Reality or experience building interactive real-time 3D products.
Design core components up and down the software stack
Work with other engineers, product managers, designers, artists, and user researchers to define and deliver industry-leading virtual reality products.
Help define the future of digital social interaction and set the standard for how people communicate across platforms and realities.
Set direction in how Reality Labs develop future 3D capabilities
Bachelor’s degree in Computer Science, Computer Engineering or equivalent combination of education and experience.
Experience with any of the following: VR / MR / AR development, 3D file formats (such as FBX, gITF, COLLADA/DAE, OBJ) or animation of human avatars in a tracked or live performance context..
Experience with API design and implementation for realtime 3D applications.