Apple AR/VR Job | GPU Developer Technology Engineer

Job(岗位): GPU Developer Technology Engineer

Type(岗位类型): SFTWR

Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States

Date(发布日期): 2020-3-10


Apple’s GPU Software team provides the graphics software foundation across all of Apple’s innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple’s hardware.

This team recently announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS,, and tvOS. Building upon an efficient low- overhead architecture with pre-compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers embrace these emerging technologies within their apps.


Excellent programming skills and knowledge of Obj-C, Swift, C/C++

Excellent design and programming skills for User Interface development

Excellent software design, problem-solving and debugging skills

Great communication skills to work with other teams on novel GPU developer tools

Knowledge and familiarity with Cocoa/AppKit/UIKit and Apple technologies is a major plus

Knowledge of graphics APIs such as Metal, OpenGL, DirectX or Vulkan is a major plus


The team is now seeking a top-notch, driven, and dedicated engineer with a passion for delivering exquisite User Interfaces and efficient workflows to work in our GPU Developer Technologies group. This group is responsible for building the Metal Frame Debugger, shader debugger, shader profiler, counter profiler, Metal System Trace & other GPU developer tools provided to developers in Xcode and the iOS, tvOS and macOS SDKs.

Building these tools requires collaborating with multiple groups including Xcode, iOS, macOS and all aspects of GPU software, and working with innovative technologies such as VR, AR, and GPU-accelerated machine learning.


Design and implement innovative debugging and profiling features in Metal Frame Debugger

Ensuring optimal user workflows, great user interface, and high-quality architecture/performance

Maintain and evolve existing GPU developer tools and workflows, with a strong emphasis on:

Efficiency of the workflows for debugging and profiling of GPU workloads

Consistent and exquisite User Interface

Work with multiple teams across GPUSW to design and implement novel developer tools for new technologies