Meta AR/VR Job | Audio Systems Engineer, AR/VR Research | Oculus
Citys（岗位城市）: Redmond, WA
Reality Labs Research (RL-R) at Meta brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality. The Audio Research team is focused on harnessing the power of AR and VR to make virtual sounds indistinguishable from reality and give audio superpowers to billions of people, forever transforming the way we work, play, and connect. We believe that a key component of this mission is to improve and enhance human hearing for people at all levels of hearing ability in all aspects of their daily life.
We are looking for an Audio Systems Engineer to join our growing interdisciplinary team working to solve difficult problems at the intersection of digital signal processing, acoustics, hearing sciences, auditory perception, multimodal interaction, and artificial intelligence. In this position, you will lead an audio systems engineering team to integrate the latest research technologies to an embedded system, prototyping new audio-forward features which extend beyond the capability of existing consumer audio devices. You will demonstrate the value of such features by evaluating their subjective and objective performance and developing compelling experience demos. You will collaborate closely with a cross-functional team of engineers, research scientists, and experience designers to pursue integration paths that optimize for performance and user experience. These advanced development efforts ultimately aim to introduce new audio technologies to future AR products by demonstrating their experiential value and product viability.
Bachelor’s or Master’s degree in Electrical Engineering, Audio Engineering, Acoustics, Computer Engineering with 7+ years of industry experience in audio consumer electronics or audio technology development, or equivalent combination of education and experience
Demonstrated experience of leading algorithm validation, system validation, tuning, and performance characterization workflows to successfully deliver audio features on consumer electronics hardware
Intimate understanding of end-to-end analog and digital signal path in an audio hardware device and its components including transducers, ADC, DSP, DAC, and amplifier
Proficiency in DSP fundamentals and concepts that are commonly encountered in real-time audio algorithms such as ANC, noise suppression, echo cancellation, EQ, speaker protection, and beamformer
Develop methods, procedures, tools, and metrics for system-level tuning, performance testing, and validation for new audio algorithms and end-to-end signal chain on embedded systems
Deliver robust audio features running on research platforms through system validation, tuning, and prototyping
Foster strong relationships and collaborate cross-functionally with partners across organizations and functions (algorithm researchers, UX researchers, hardware engineers, software engineers, DSP engineers), and as a result, increase the impact of your team’s work
Experience of working in a research and advanced development environment
Experience in bringing up silicon evaluation boards and relevant tuning interfaces
Experience in building real-time audio systems on Audio Weaver, MaxMSP, or Simulink Real-Time
Experience in using embedded Linux OS
2+ years of experience building and leading a team of systems, applications, or integration engineers in the audio industry