Apple AR/VR Job | Graphics Rendering Software Engineer – Maps 3D Display Team
Citys（岗位城市）: Santa Clara Valley (Cupertino), California, United States
Have you experienced the new 3D rendering and AR walking directions in Apple Maps? The MapDisplay team develops the map rendering system used in the Apple Maps app, as well as across the Apple ecosystem and in hundreds of third-party applications.
We are looking for a motivated Graphics Rendering Software Engineer to join a passionate team of graphics and AR/VR engineers designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world on screens ranging from Apple Watch to Apple TV.
This is a phenomenal opportunity to push the boundaries of map rendering as part of a hands-on, collaborative team! This role is also available in the Silicon Valley (Santa Clara Bay Area) and Seattle if you are interested in those locations also.
High proficiency in C or C++
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL/GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem solving skills
Outstanding teamwork and communication skills
Familiarity with AR/VR rendering technologies
We are the Maps team that is responsible for developing the industry-leading 3D experience for Apple Maps and our developers. We are looking for talented engineers who are passionate about building products for millions of customers around the World. As a member of our team, you will be working on ground-breaking technology to develop algorithms and techniques that provide a spectacular user-experience across a range of use-cases and applications. Together, we will craft the next generation graphics engine and work closely with our design team to deliver outstanding interactive graphics experiences.
While the following skills are not required, one or more of the below would be helpful in this role:
– Experience working with graphics engines like Unreal/Unity/In-house
– Experience with either DirectX/Vulkan/OpenGL/Metal
– Experience working on low-level performance profiling and optimizations
– Experience with rendering techniques on GPU/GPGPU
– Experience developing AR/VR products