Meta AR/VR Job | Research Engineer, Content Creation & Optimization | Oculus
Type（岗位类型）: 3D Software Engineering | Artificial Intelligence, Computer Vision, Machine Learning, Research
Citys（岗位城市）: Redmond, WA | Burlingame, CA
Reality Labs Research (RL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. Our team experiments with bold ideas to build up the next generation automatic & democratized graphics content creation & optimization pipeline. As a Research Engineer, you will foster our scientific explorations in lighting estimation, 3D object/scene scanning, appearance synthesis, etc., and bridge the cutting-edge research outcome with future user experiences in AR/VR/Metaverse. Together, let’s push the boundary of graphics research to blur the edge between virtual and real world, and build up the Metaverse for billions of users.
Bachelor’s degree in the field of Computer Science or a related field.
Experience with general graphics rendering and image formation model.
3+ years of experience in C/C++, Python or ML programming.
Experience with at least one popular deep learning framework, such as PyTorch or TensorFlow.
Experience with modern software development cycle, including: unit testing, source control, and continuous integration.
Interpersonal experience: cross-group and cross-culture collaboration.
Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.
Collaborate with diverse and interdisciplinary researchers, engineers, and designers to conceptualize, build, and test novel graphics content creation & optimization technology.
Support the realization of research outcomes into code and experiences through reusable tools, extensible plug-ins, and clear readable code.
Participate in cutting-edge research and develop proof-of-concept prototypes that result in industry-leading tech demos and/or publications.
Learn constantly, dive into new areas with uncharted technologies, and embrace the ambiguity of inventing the future of graphics content creation & optimization technology.
Master/Ph.D. degree in Computer Graphics or a related field.
Experience with developing, testing, integrating and deploying machine learning models into research platforms and prototypes.
Experience with ML model performance optimization.
Experience with differentiable rendering techniques.
Experience with at least one graphics APIs like OpenGL/DirectX, Vulkan/Metal/CUDA.
Experience successfully prototyping and transferring research algorithms into products.
Track record of achieving results as demonstrated by grants, fellowships, patents, as well as publications at leading graphics/vision/ML conferences such as SIGGRAPH/Eurographics, HPG, EGSR, IEEE VIS, CVPR/ICCV/ECCV, etc.