Meta AR/VR Job | Research Scientist, Perceptual Audio | Oculus
Type（岗位类型）: Engineering | Hardware
Citys（岗位城市）: Remote, US | Sunnyvale, CA | Redmond, WA
The perception of audio is at the center of our research, as it informs our work in spatial audio, speech intelligibility, defining audio quality, and many of the AR/VR systems. As a Research Scientist on the Advanced Audio Technologies Team at Facebook Reality Labs, you will be tackling the perceptual and psychoacoustic challenges that define cutting-edge augmented & virtual reality, conducting research at the intersection of basic and applied science, as it informs our technology directions and identifies opportunities for revolutions in our audio quality metrics and audio experiences.
We are seeking a Research Scientist who is an expert of psychoacoustics and audio perception, and is excited about doing research that helps us inform AR/VR audio requirements and metrics for new technologies. We seek out specific expertise in one or a combination in the following areas: spatial audio, speech intelligibility, audio perceptual evaluation, experimental design, computational modeling of the audio system, audio quality metrics, intensity and loudness perception, ML/AI applications to perceptual audio, audio-visual perception.
Master’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
5+ years experience with MATLAB, Python, or similar program for stimulus presentation and analysis.
8+ years of experience with experimental methodology, psychophysics, and/or related statistical analysis.
Proven track record of publications in high-impact journals and international conference presentations or publications.
Expert knowledge of the human auditory system and experience applying this model to novel situations and predict how the ear, brain, and body will respond. Track record of cross-group and cross-culture collaboration.
Knowledge of standard audio quality metrics, and deriving new metrics for novel environments and/or display architectures.
Conduct research in how new audio technologies, and/or acoustic systems can impact perceived audio quality on current and future products.
Derive novel experimental and/or modeling approaches to assess the impact of distortion, compression, spatial, timbral and temporal properties, and perceptual artifacts on audio quality in AR/VR.
Work with cross-functional partners in both research and product development to understand and prioritize perceptual needs.
Employ existing knowledge of human sensory encoding and audio quality metrics to help guide hardware and software engineering efforts for new technologies.
Communicate the findings from modeling, psychoacoustics, & empirical experiments to help set target requirements for acoustic systems in AR/VR.
Explore opportunities and requirements to create new audio experiences and perform research necessary to deliver them.
PhD in hearing science, acoustics, acoustic engineering, perceptual psychology, psychoacoustics, neuroscience, or a related field with an emphasis on perceptual modeling, psychoacoustics/physics, and/or metrics evaluating perceptual performance.
5+ years of postdoctoral training, and/or industry experience conducting research investigating audio quality or audio perception.
Experience in working on a team that ships product. Experience with MATLAB, R, Python, and/or C++. Experience with statistical analysis tools (e.g. SPSS, SAS, R, XLSTAT, and/or JMP).
Experience with user studies (psychoacoustics) and human factors.
Experience with machine learning (ML) or AI in audio (PyTorch, TensorFlow, Keras, Scikit-learn, Python). Familiarity with VR, MR, AR platforms.