Apple AR/VR Job | GPU Frameworks Manager
Job(岗位): GPU Frameworks Manager
Type(岗位类型): SFTWR
Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States
Date(发布日期): 2021-12-6
Summary(岗位介绍)
As part of the Interactive Media Group (IMG), Apple’s GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple’s hardware.
This team delivers Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead architecture with pre-compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. On macOS, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers embrace these new technologies within their apps.
Qualifications(岗位要求)
Ability to motivate people, instill accountability, and achieve results
Track record of building collaborative working relationships across large organizations
Strong communication skills with the ability to influence up, down, and cross-functionally
You will have extensive experience with GPU APIs (OpenGL, Direct3D, Console, etc)
You'll have knowledge of GPU hardware architectures and capabilities performance characteristic (driver development or console experience)
Excellent programming skills with C/C++
Excellent software design, problem solving, debugging, and performance analysis ability
Description(岗位职责)
We are looking for a highly motivated manager who will drive the effort to redefine 3D graphics and compute technologies as well as the APIs that drive them.
You will lead the designing and implementing of these technologies and the building of accessible and efficient API's to access the GPU hardware. You will work closely with numerous cross functional teams to enable both Apple and 3rd party developers to bring the best software and games to Apple’s platforms.
Additional Requirements(额外要求)
Prior game development experience is a huge advantage
Your knowledge of modern real-time rendering techniques is an asset
Exposure to Metal, Vulkan or Direct3D12 will be ideal