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Meta AR/VR Job | Graphics Engineer – Geometry | Oculus

Job(岗位): Graphics Engineer – Geometry | Oculus

Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Computer Vision, Games, Research

Citys(岗位城市): Redmond, WA

Date(发布日期): 2022-3-14

Summary(岗位介绍)

The FRL Graphics Research team is working on pushing the boundaries of computer graphics in a diverse ecosystem involving both low-power graphics devices running at the user, and higher-power graphics machines at the edge or in the cloud. We are currently seeking a graphics engineer to help develop forward looking graphics pipelines for AR and VR, and solve future challenges in the visual computing space. The focus of this role is on computer graphics with the primary responsibility being acceleration of graphics and rendering research, and a successful candidate should leverage their experience to write low-overhead code for research graphics systems. This position requires experience with graphics programming in C++.

Qualifications(岗位要求)

BS or higher in computer science, computer engineering, math, physics, or related field

Understanding of general 3D graphics knowledge and rendering algorithms

Experience with low-level systems programming

3+ years of C++ experience

Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment

Description(岗位职责)

Accelerate development of one or more graphics-related research projects

Contribute to demos relevant to Meta’s mission

Additional Requirements(额外要求)

Expertise in working with 3D geometry like polygons, curves, subdivision surfaces, and displacement

Experience with the rasterization pipeline

Experience with photorealistic rendering experience including ray tracing-based algorithms

Experience with Unity, Unreal Engine, or other game engine experience

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