Meta AR/VR Job | Research Scientist, Applied Vision (PhD)
Type（岗位类型）: Artificial Intelligence | Design, Research
Citys（岗位城市）: Redmond, WA
Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. And just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR that are so compelling that they become an integral part of our lives.
Join the Display Systems Research (DSR) team, whose work spans next-generation VR headsets, new types of computational displays, complex experimental systems, and AI-driven graphics. We are seeking a scientist to work at the intersection of basic and applied science. Members of our team have the opportunity to collaborate with academic institutions and publish their work. Projects can be studied with a collaborative, multidisciplinary approach thanks to internal resources in mechanical, electrical, optical, and software engineering. The ideal applicant for this role is either an expert in visual perception with engineering and coding experience or an applied graphics or hardware researcher with past projects related to visual perception and vision science.
Currently has, or is in the process of obtaining a PhD degree in Vision Science, Computer Graphics, Bioengineering, Cognitive Neuroscience, Physiological Optics, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
Currently has, or is in the process of obtaining a Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
Experience designing, conducting, and analyzing the results of psychophysical experiments related to visual perception, computer graphics, and/or display systems.
3+ years of experience with scientific programming languages (e.g., Python and MATLAB) including their use to script psychophysical experiments.
2+ years experience with C/C++ (or similar) programming languages, as demonstrated by software engineering experience via an internship, work experience, coding competitions, or PhD papers.
Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.
Conduct research in the areas of vision science (vergence-accommodation conflict, motion perception, binocular vision, eye movements, color vision, image quality, sensorimotor/visuomotor transformations, multisensory cue combination) to support research into new types of AR/VR head-mounted display technologies.
Conceive, develop, and conduct psychophysical user studies on both benchtop testbeds and head-mounted prototypes to help guide emerging AR/VR display technologies.
Collaborate with other scientists and engineers to construct instrumentation for user studies (e.g., integrating novel optics, displays, eye tracking, and related technologies).
Provide expert vision science guidance to support other researchers and engineers to build new studies and hardware prototypes.
Lead the communication of research results, including constructing technical reports, academic publications, and presenting to company and external audiences.
Demonstrated experience leveraging vision science data and principles to guide visual perception research in applied settings, especially for head-mounted displays.
1+ years of experience with Unity/C#, particularly including the development of psychophysical experiments.
2+ years of experience working with benchtop stereoscopic displays, head-mounted displays, or other hardware to study the visual system (e.g., novel 3D display systems including highly precise perspective-correct or multifocal plane displays, adaptive optics systems, mobile 3D environment mapping systems with gaze tracking, and advanced eye tracking systems).
Demonstrated software engineering experience within a complex codebase via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g., GitHub).
Proven track record of achieving results as demonstrated by first-authored publications (e.g., Journal of Vision, SIGGRAPH, PNAS, Nature Scientific Reports, Journal of Neuroscience, and Optics Express).
Experience working and communicating cross-functionally in a team environment.