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Meta AR/VR Job | Senior Combat Systems Designer - Sanzaru | Oculus

Job(岗位): Senior Combat Systems Designer - Sanzaru | Oculus

Type(岗位类型): Games

Citys(岗位城市): Foster City, CA | Remote, US

Date(发布日期): 2022-2-23

Summary(岗位介绍)

Sanzaru is looking for talented systems designers with a focus on combat to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior combat designers.

As a systems designer focused on combat, you will work directly with the game directors and discipline leads to help define breathtaking AAA combat experiences.

Qualifications(岗位要求)

Avid gamer that understands combat and systems design inside and out.

Experience with system architecture and combat design needs.

Analytical and problem-solving skills, with proven experience identifying system design issues and creating solutions.

Experience working in a self-sufficient and self-motivated environment.

Experience managing systems designs from paper to completion.

Experience multi-tasking and adapting easily to change.

Communication skills and experience interacting effectively.

2+ years of industry experience in game design working on different platforms.

Description(岗位职责)

Work with designers, animators and engineers to create engaging combat experiences.

Own the creation of combat design from paper to scripting to final gameplay.

Develop, experiment, and prototype combat experiences.

Manage all aspects of combat design including animation, code and gameplay needs.

Thoroughly understand what makes combat fun and rewarding. Understand risk/reward, flow and feel.

Thoroughly understand hardware limitations and common techniques.

Work directly with artists, designers, and engineers to complete design tasks.

Additional Requirements(额外要求)

3+ years of industry experience in game design working on different platforms.

Experience shipping 3+ AAA titles on high-end platforms.

Working knowledge of Unreal.

Working knowledge of scripting and UE4 blueprint.

Animation or Code background and/or related field.

Experience in VR.

Understands the specific development challenges within a VR environment.

Proven experience working on AAA boss combat.

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