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Apple AR/VR Job | Performance Engineer

Job(岗位): Performance Engineer

Type(岗位类型): SFTWR

Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States

Date(发布日期): 2021-11-8

Summary(岗位介绍)

Apple’s GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on all Apple hardware.

This team recently announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS, and tvOS. Building upon an efficient low-overhead architecture with pre-compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers improved developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers adopt these new technologies within their apps.

Qualifications(岗位要求)

Excellent programming skills and knowledge of C/C++

Development experience on linux or macOS

Software design, problem solving and debugging skills

Experience with GPU hardware and software architecture analysis, design, and implementation

Strong background with GPU and CPU performance optimizations

Description(岗位职责)

We are looking for an extraordinary performance engineer with a passion towards graphics. Are you a self-motivated individual who thrives with being involved in all phases of development? If so, we want you to help drive excellent performance of Apple’s latest GPU technologies in software and hardware. To be successful in this role, you have a passion towards games, applications, and benchmarks. Responsibilities include analyzing workloads to develop and/or improve performance tests. Development of tools is also a plus to streamline verification of measurements. You will work collaboratively with engineers from driver, framework, hardware, and architecture teams to define requirements and contribute to our benchmark suite.

Additional Requirements(额外要求)

Experience with embedded systems a plus

Knowledge of Metal, OpenCL, OpenGL and OpenGL ES or other graphics and compute developer APIs a plus

Knowledge of macOS, Core Animation, UIKit, Core Graphics and iOS programming a plus

Experience with application user interface programming, scene graphs, and graphics rendering techniques a plus

Experience in the video games industry a plus

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