Meta AR/VR Job | VFX Artist - Sanzaru | Oculus
Job(岗位): VFX Artist - Sanzaru | Oculus
Type(岗位类型): Games
Citys(岗位城市): Foster City, CA | Remote, US
Date(发布日期): 2022-2-16
Summary(岗位介绍)
Sanzaru Games is seeking a talented and experienced VFX Artist to join our world-class team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and breathe life into amazing characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality and culture allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we’re not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
Qualifications(岗位要求)
3+ years industry experience as a VFX artist in games.
Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
Experience developing and maintaining a visual language across multiple VFX.
Experience working in visual scripting environments such as Unreal Engine's Cascade, Blueprints, and Material Editor.
Experience working with Maya and Photoshop.
Experience with current game-art pipelines and methodologies.
Experience troubleshooting software issues and learn on the fly.
Experience tackling challenges and problem solving with a sense of ownership.
Experience adapting and learning different art styles.
Description(岗位职责)
Create high fidelity, performant VFX assets.
Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
Maintain and adhere to a consistent art style provided by the project leads.
Optimize VFX based on gameplay and technical constraints.
Create and edit materials for shader-based VFX.
Implement VFX using Blueprint and Sequencer UE4 tools.
Clearly communicate updates and concerns with team members and lead artists.
Participate in research and development of latest tools, shaders, technology, and workflows.
Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
Additional Requirements(额外要求)
Experience creating art for VR/AR mediums.
Experience with Houdini, Substance Painter, Maya Fluids or similar.
Background in animation and/or traditional art.