Meta AR/VR Job | Graphics Engineer - BigBox VR | Oculus
Job(岗位): Graphics Engineer - BigBox VR | Oculus
Type(岗位类型): Games
Citys(岗位城市): Seattle, WA
Date(发布日期): 2022-2-9
Summary(岗位介绍)
BigBox VR, makers of POPULATION: ONE, is seeking a Graphics Engineer who can help build the next generation of games for Virtual Reality. This individual has multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and familiar with multiplayer engineering design patterns.
We are looking for a strong communicator who loves the iterative technical and creative process. This person will have the desire to understand a product holistically and can contribute creatively, knowing when to be pragmatic and when to be blue sky. This person will make engineering trade-offs that align with business objectives while embracing teamwork, as well as solve problems independently.
Qualifications(岗位要求)
3+ years of professional software development experience
Experienced with 3D game engines (Unity, Unreal, etc.)
Experience with mobile (Android/IOS) graphics software development
Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
Extensive GPU and shader experience
Bachelor in Computer Science/Electrical Engineering or equivalent experience
Description(岗位职责)
Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
Work closely with technical artists to create highly-productive content workflows
Experience developing tools and workflows
Extensive profiling and optimization experience
Passion for graphics programming and staying on top of current technologies
Proficiency in developing objected-oriented software, with deep experience in one or more relevant languages (C++ or C#)
Experience with the entire development life-cycle from concept to launching
Additional Requirements(额外要求)
Strong background in AR or VR
Experience working with and/or playing competitive eSports games