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Meta AR/VR Job | Visiting Researcher, Split Rendering (PhD)

Job(岗位): Visiting Researcher, Split Rendering (PhD)

Type(岗位类型): Research

Citys(岗位城市): Redmond, WA

Date(发布日期): 2022-2-9

Summary(岗位介绍)

Reality Labs brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. Just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR that are so compelling that they become an integral part of our lives.

The Reality Labs Graphics Research team is working on pushing the boundaries of computer graphics in a diverse ecosystem involving both low-power graphics devices running at the user, and higher-power graphics machines at the edge or in the cloud. We are currently seeking a talented visiting researcher to help develop forward looking graphics pipelines for AR and VR, and solve the next generation of challenges in the visual computing space. The focus of this role is on computer graphics with the primary responsibility being the development of efficient split rendering algorithms, and a successful candidate should leverage and develop state of the art techniques in this area.

Qualifications(岗位要求)

Currently has, or is in the process of obtaining, a PhD in Computer Science, or related field.

Established publication record with at least one 1st-author publication in computer graphics conference or journal (E.g., SIGGRAPH, SIGGRAPH Asia, TOG, EGSR, EG, etc.).

3+ years of C++ programming experience.

Understanding of general 3D graphics knowledge and rendering algorithms.

Familiar with graphics rendering implementation with general 3D graphics pipeline.

Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment.

Currently has, or is in the process of obtaining a Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

Description(岗位职责)

Research and design the next generation of split rendering graphics algorithms. These algorithms will enable higher quality rendering than is available for an isolated user, but also maintain low bandwidth and stability in the face of unreliable networks.

Work towards long-term ambitious research goals, while identifying intermediate milestones.

Contribute research and demos that are relevant to Facebook’s mission.

Influence progress of relevant research communities by authoring and publishing findings in appropriate Graphics research venues.

Additional Requirements(额外要求)

Experience in low-level systems programming.

Experience of developing distributed rendering systems.

Experience with split rendering research.

Deep understanding of distributed rendering concepts.

Knowledge of networks and compression.

Experience solving complex problems and comparing alternative solutions, tradeoffs, and diverse points of view to determine a path forward.

Experience working and communicating cross functionally in a team environment.

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