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Apple AR/VR Job | AR/VR Graphics Engineer

Job(岗位): AR/VR Graphics Engineer

Type(岗位类型): SFTWR

Citys(岗位城市): Seattle, Washington, United States

Date(发布日期): 2021-10-13

Summary(岗位介绍)

Are you ready to explore a new technology and product space with a hardworking and collaborative team? Apple’s Technology Development Group (TDG) is building AR applications using some of Apple's most advanced technologies including the augmented reality (AR) and virtual reality (VR) support offered in ARKit and Metal. As a member of our creative organization, you will have a uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.

Qualifications(岗位要求)

Good programming skills and knowledge of C++, and Objective C or Swift

Extensive experience with at least one of the graphics APIs (Metal, OpenGL, Direct3D, Console, etc.)

Experience with Shader Languages (HLSL/GLSL, Metal Shaders) and writing custom shaders

3D math skills (linear algebra)

Understanding of entire graphics pipeline, from CPU instructions to emitted photons

Knowledge of modern renderers and rendering techniques

Ability to collaborate with a content creation team to improve visual fidelity and runtime efficiency of 3D assets

Ability to work with new and existing rendering techniques to create efficient and stunning industry defining visuals

Extensive experience with application performance profiling and optimization

Shipped a performant AR or VR application

Description(岗位职责)

Apple creates amazing user experiences with the newest technologies. You will have the opportunity to develop AR applications with state-of-the-art technology to create the best experiences for our products. We work closely with Apple's Human Interface design team to define the next generation of computing. The candidate for this role will be comfortable working in a dynamic and creative environment. Engineers are expected to quickly and smartly determine the viability of ideas and technologies. You will need a keen understanding of 3D applications, the graphics rendering pipeline and an ambition to explore a new world of uncharted possibilities. You will work closely with artists, designers, and engineers to create new application.

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