Meta AR/VR Job | AR Silicon Architect | Oculus
Job（岗位）: AR Silicon Architect | Oculus
Citys（岗位城市）: Sunnyvale, CA | Redmond, WA | Austin, TX | Remote, US
Reality Labs focuses on delivering Meta’s vision through Virtual Reality (VR) and Augmented Reality (AR). The compute performance and power efficiency requirements of Virtual and Augmented Reality require custom silicon. Meta Silicon team is driving the state-of-the-art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR & VR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistor, through architecture, to firmware, and algorithms.
As part of the AR Silicon Architecture team, this position focuses on one or more aspects of chip architecture in the areas of CPU, GPU, interconnect, IO subsystems, Compression, DRAM controllers, and Security. Deep background in development of one or more of the above areas from architecture, microarchitecture, design, and verification is important. The candidate will drive the future of FB custom silicon in the AR/VR space for targeted perf/watt optimization in custom domain use cases.
The ideal candidate for this role will have an excellent grasp on SoC architecture, experience with thermally constrained performance optimization on mobile devices, comfortable in operating in a cross-functional environment, and a hands-on approach to problem-solving.
This is a full-time position based at our offices in either Redmond, Washington or Menlo Park, California.
10+ years of experience as a Silicon Architect and Digital Design Engineer for production silicon.
Experience in evaluating trade-offs such as speed, performance, power, area.
Experience in employing scientific methods to debug, diagnose and drive the resolution of cross-disciplinary system issues.
Currently has, or is in the process of obtaining a Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
Architecture definition and specification of a chip subsystem or entire SoC.
Work across disciplines, brainstorm big ideas, work in new technology areas, juggle/coordinate multiple initiatives, drive a concept into a prototype and ultimately guide the transition into a high-volume consumer product.
Drive architectural/design studies including selecting ASIC technologies, FPGA ASIC emulation, and other system topics such as interface approaches, etc.
Work cross-functionally with SW, FW, Modeling, and development teams.
Travel both domestically and internationally.
Works effectively as an individual and in a multidisciplinary international team.
Experience with thermally constrained performance optimization on embedded devices.
Experience with methods for partitioning a solution across hardware and software, digital, and other multi-disciplinary boundaries in a system solution.
Experience with top down high-level-model to HW mapping.
Experience with performance and power modeling of chip subsystems.
Experience dealing with ambiguity in a fast changing consumer electronics field.
Experience collaborating and/or leading in a team environment.
Knowledge of industry trends and disruptive technologies.
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.