Apple AR/VR Job | Real Time Artist

Job(岗位): Real Time Artist

Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States

Date(发布日期): 2022-1-13

Summary(岗位介绍)

Marcom is Apple’s Global Marketing Communications group. We oversee all of Apple’s advertising and marketing to ensure the flawless development and execution of world-class communications.

In this role you will work as part of a 3D asset creation team to create production-ready Real Time models. This role requires a keen understanding of state-of-the-art Real Time graphics and an ambition to produce visually beautiful CG content, all while navigating through unique technical challenges. Your day-to-day you will include working with the Modeling, Look Development and coding teams assisting in tasks that help make best-in-class, performant real-time 3D models.

Qualifications(岗位要求)

5+ years of experience working in a real-time 3D computer graphics production environment with a portfolio showing Real Time 3D in games or interactive applications.

Expert knowledge of industry standard Real Time applications including but not limited to Unreal Engine, Unity, WebGL, Maya, V-ray and Substance.

Expertise in Real Time lighting, shading pipelines and model optimization is required.

Experience shipping graphically intensive applications. Some examples are: e.g., AAA pc/console games and AR/VR applications.

Outstanding attention to detail and a passion for exceptional quality while pursuing artistic excellence.

Ability to code in Swift and Python scripting is a plus.

Strong problem solving skills, with an ability to navigate through unique technical challenges is helpful.

Description(岗位职责)

Partner with the greater team to create cross platform Real-Time experiences.

Participate in daily stand-ups, sprint planning/reviews and retrospectives.

Create all aspects of production ready Real Time 3D Assets; Modeling, Rigging, LookDev.

Collaborate with the Development Team on artist facing tool requirements while also being involved in R&D projects.

Document workflows and build user guides for the 3D Assets.

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