Apple AR/VR Job | Real Time Artist
Job（岗位）: Real Time Artist
Citys（岗位城市）: Santa Clara Valley (Cupertino), California, United States
Marcom is Apple’s Global Marketing Communications group. We oversee all of Apple’s advertising and marketing to ensure the flawless development and execution of world-class communications.
In this role you will work as part of a 3D asset creation team to create production-ready Real Time models. This role requires a keen understanding of state-of-the-art Real Time graphics and an ambition to produce visually beautiful CG content, all while navigating through unique technical challenges. Your day-to-day you will include working with the Modeling, Look Development and coding teams assisting in tasks that help make best-in-class, performant real-time 3D models.
5+ years of experience working in a real-time 3D computer graphics production environment with a portfolio showing Real Time 3D in games or interactive applications.
Expert knowledge of industry standard Real Time applications including but not limited to Unreal Engine, Unity, WebGL, Maya, V-ray and Substance.
Expertise in Real Time lighting, shading pipelines and model optimization is required.
Experience shipping graphically intensive applications. Some examples are: e.g., AAA pc/console games and AR/VR applications.
Outstanding attention to detail and a passion for exceptional quality while pursuing artistic excellence.
Ability to code in Swift and Python scripting is a plus.
Strong problem solving skills, with an ability to navigate through unique technical challenges is helpful.
Partner with the greater team to create cross platform Real-Time experiences.
Participate in daily stand-ups, sprint planning/reviews and retrospectives.
Create all aspects of production ready Real Time 3D Assets; Modeling, Rigging, LookDev.
Collaborate with the Development Team on artist facing tool requirements while also being involved in R&D projects.
Document workflows and build user guides for the 3D Assets.