Meta AR/VR Job | Character Artist – Oculus Game Studios | Oculus
Citys（岗位城市）: Austin, TX
Oculus Game Studios is seeking a highly motivated and talented Character Artist to join our team. The ideal candidate will have excellent communication skills, have a team-oriented, collaborative approach to development, and is passionate and proactive in doing what it takes to make the best games possible.
Experienced modeling hard surface and organic character models in a variety of visual styles (Realistic/Stylized).
Experienced generating highly detailed models as well as game-ready models.
Experienced texturing character models, with an understanding of the process to produce effective normal maps derived from high-poly models.
Clear understanding of modeling for facial animation rigging as it pertains to both key frame and motion capture workflows.
An understanding of character model requirements for rigging and animation purposes.
Clear understanding of organic anatomy and mechanical function of characters.
Expert Experience with Maya or Max.
Proficient in ZBrush and the pipeline between ZBrush and Maya.
Experienced taking constructive criticism and can apply feedback notes to character assets.
Technical problem-solving skills.
An understanding and experience of the supported disciplines: Modeling, Animation, etc.
Proactive about making things happen with a drive to continue to learn and grow as an artist.
Desire and experience achieving visual quality bar for character assets.
Proven communication skills.
Time management skills and experience handling large workloads efficiently.
Organizational skills with adherence to naming conventions, directory structure, and asset management.
Model and texture primary and secondary game characters.
Collaborate with animation and character teams to create set ups and control rigs.
Facilitate tools for exporting rigs to the engine.
Prepare character assets for export to game engines, as well as set up within the game engine.
Manage character related source art.
Provide support to character-related outsource efforts.
Help troubleshoot, diagnose and correct art-related performance issues.
Specify and develop art production tools under the guidance of the tools programmer.
Identify ways to increase efficiencies in artist workflow and production pipelines.
3+ years of experience in game development as a character modeler and/or animator with successful shipped game experience.
Experience rigging, weight and setup controls and interfaces for character animation.
Experience Creating Facial Blend Shapes for facial animation.
Experience with Maya C++ API/Python and/or the Unreal Engine.
Experience with Motion Capture pipelines.
Proficient in Autodesk MotionBuilder.
Understanding of database management and asset tracking techniques.
Experience creating Prop assets.
Substance Painter experience.