Apple AR/VR Job | Architecture Validation Intern
Job（岗位）: Architecture Validation Intern
Citys（岗位城市）: Saint Albans, Hertfordshire, United Kingdom
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there’s no telling what you could accomplish. Dynamic, amazing people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it. Join us to help deliver the next groundbreaking Apple product. Do you love working on challenges that no one has solved yet? As a member of our multifaceted group, you will have the unique and rewarding opportunity to craft upcoming products that will delight and inspire millions of Apple’s customers every single day.
Apple’s GPU Hardware Tech team are responsible for the outstanding graphics in Apple’s chips which power everything from Apple Watch and Apple TV to iPhone and iPad. We have outstanding career opportunities for students interested in applying their hardware and software knowledge towards developing Apple’s ground breaking GPUs.
Working among the industry’s best, we’re looking for those with talent and ambition to innovate the way we design graphics processors, to provide the next technological leap and improve customer experiences in areas like real-time graphics, VR/AR, parallel computing and deep learning.
We are looking for students who excel at and love real-time computer graphics. Moreover, if you are familiar with computer architecture and modelling, GPU programming, graphics algorithms and game design, you are a perfect fit for our team.
Coursework focusing on computer architecture and GPU programming
Strong programming skills and knowledge of C/C++
Good knowledge of (GPU) computer architecture and some experience in modelling, OR
Working knowledge of graphics rendering algorithms and experience with GPU APIs (preferably Metal, OpenGL, and/or OpenCL)
Excellent communications skills, self-motivated and well-organised
As an intern of the Architecture Validation Team, you will assist with delivering high quality graphics IP in order to meet performance, feature, timing, area and power goals. We will provide you with the mentorship and the opportunity to collaborate with experienced Modelling/Content Engineers, as well as work alongside our GPU platform architecture, design, and functional verification teams that are responsible for our GPU products.
With mentorship, you will work either within the Modelling Team to build executable specifications of GPU architecture and write functional/performance models, or within the Content Team to define, write, and debug GPU architectural/functional/performance test suites. You will collaborate with architecture, verification and software teams to present results and recommendations based on modelling results, as well as to mitigate potential issues as early as possible.
Potential tasks for this role are:
– Creating bit-accurate C++ models, performance models for analysing microarchitecture trade-offs
– Supporting GPU hardware teams and software teams during design bring-up
– Participating in the design and implementation of GPU verification tools and APIs
– Writing low-level tests as well as application-level use cases exercising new GPU features or drive design changes that add exciting new features to Metal APIs and other low-level GPU-accelerated APIs