Apple AR/VR Job | Technical Art Director, AR/VR
Job（岗位）: Technical Art Director, AR/VR
Citys（岗位城市）: Santa Clara Valley (Cupertino), California, United States
Marcom is Apple’s Global Marketing Communications group. We lead all of Apple’s advertising and marketing to ensure the creative development and implementation of World-class communications.
The Technical Art Director, AR/VR leads the design and implementation of cutting edge real time 3D content. The position calls for a proven record in technical art production and design for AR/VR experiences. It requires a keen understanding of state-of-the art real-time graphics and an ambition to produce visually stunning 3D content while navigating through unique technical challenges.
You have 10+ years of experience in 3D computer graphics production in offline and/or real-time rendering.
Candidates should have a breadth of knowledge across the totality of technical art disciplines as well as a mastery in other areas such as VFX, characters, environments, procedural geometry, lighting, shading, etc.
Proficiency in real-time, physically-based rendering pipelines.
Capable of handling and integrating content for multiple projects at varying stages of production.
Ability to rapidly adapt and implement new technologies in service of project goals.
A natural collaborator and mentor who thrives in a group environment and knows how to bring out the best in the team – art, engineering, design, and development.
Experience in architecting, developing, and extending tools and pipelines.
Excellent working knowledge of Maya, Nuke, Substance, and Photoshop.
Experience with Zbrush and Houdini as well as MEL and Python scripting a plus.
You have excellent presentation, written, and oral skills.
You are able to collaborate, multitask, and work within deadlines. You thrive in a creative and dynamic work environment.
The Technical Art Director, AR/VR will collaborate with cross-functional teams to plan and execute content production for experiential real-time projects. The ideal candidate understands content workflow challenges and pushing technical boundaries as you’ll be working with some of the most advanced technologies in real-time rendering and AR/VR. This role requires finding innovative solutions to technical challenges arising from continually developing technology as you work to produce high-end visual concepts, rapidly prototype, and deliver performant and scalable production assets.