Meta AR/VR Job | VFX Artist - BigBox
Job(岗位): VFX Artist - BigBox
Type(岗位类型): Games
Citys(岗位城市): Seattle, WA
Date(发布日期): 2022-1-7
Summary(岗位介绍)
BigBox VR, makers of POPULATION: ONE, is seeking a VFX Artist looking to build the next generation of games for Oculus Quest, Oculus Rift, and HTC Vive. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and love to create beautiful and fun environments for a live-service, online game.
We are looking for an effective communicator who loves the iterative creative process. This person will have the desire to understand a product holistically and can contribute creatively, knowing when to be pragmatic and when to be blue sky. This person will make art trade-offs that align with business objectives while embracing teamwork, as well as solve problems independently.
Qualifications(岗位要求)
Minimum 6 years of experience working in VFX and Technical Art for games or film
Extensive game engine experience (Unity, Unreal)
Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance
Experience creating and implementing VFX
Experience structuring an appropriate VFX workflow/pipeline that fits our current production environment
Experience rigging and creating rigs for characters
Experience creating scripts and plugins with MEL or Python
Knowledge of current and next-generation art techniques, and fundamental art principles
Experience delivering high-quality visuals while following memory and performance targets
Experience creating, evaluating, and improving PBR game materials and textures
Experience in high and low-poly modeling, unwrapping, baking, texturing and material creation
Experience profiling performance and memory within game engines
Description(岗位职责)
Collaborate with art, design, and engineering teams to create, iterate and polish VFX
Strong communicator who loves the iterative, creative, and technical process
Desire to understand a product holistically and contribute creatively
Make art and technical trade-offs that align with business objectives
Must embrace teamwork, as well as be able to solve problems and work independently
Ability to suggest clear methods of improvement for visual quality and performance
Possess the ability to solve various technical issues flexibly and quickly
Create, optimize, implement and manage VFX assets
Set up, maintain and support workflows of art production
Create tools, plugins, and scripts to support and optimize existing asset creation pipeline
Create and maintain character rigs and provide rigging and animation pipeline support
Maintain and adhere to a consistent art style provided by project leads
Additional Requirements(额外要求)
Shader development experience
Experience in physics simulations
Experience creating materials in Substance Designer
Experience in C++
Experience with procedural content creation software like Houdini and Substance Suite
Background in animation, character art, and/or traditional art
Experience in VR or Mobile pipelines